Post by Rudger McVanlen on Jan 24, 2007 2:32:40 GMT
Time line: Season 2, the Comeing of the shadows.
Quick overview: The shadows are nearing their return, though still unseen by the masses some know of them. The secend Centauri-Narn war is nearing and the raiders have begun a major campain of attacks on everyone, Meanwhile the shadows contenue to gather their armies and use the Centauri to weakin the rest of the younger races. The humens Psi-Corp organization contenues to become more and more corupt and in leage with the shadows. The great war is nearing, and many other threat arise aswell...
Rules: basic rules plus, up to 5 characters, nowone can control an entire fleet or an empire. Only your characters ship, if said ship happens to have fighters and or troops you may control said troops or fighters.
Ships:
www.b5tech.com/centauri/centauri.html
www.b5tech.com/earthalliance/earthalliance.html
www.b5tech.com/minbari/minbari.html
www.b5tech.com/narn/narn.html
www.b5tech.com/vorlon/vorlon.html
www.b5tech.com/shadows/shadows.html
www.b5tech.com/league/league.html
Playable alien Races;
Name: Centauri
Physical Appearance & Biology: While seemingly human in outward appearance, Centauri have a very dissimilar genetic structure. The most pronounced difference between the two races are their -blam!- organs. Male Centauri have six "tentesticles" which can be manipulated with great skill. They extend out from the sides of the body and "fold" in over the solar plexus when not in use. Centauri females have six narrow receptive orifices, three on either side of the base of the spine, just above the hips. Centauri -blam!- intercourse can be divided into levels of intimacy and pleasure simply from the number of tentesticles used in penetration. Culturally, the use of only one tentesticle is of little significance since only mild stimulation occurs (though fertilization is entirely possible unless steps are taken to prevent this). The more tentesticles used, the greater the pleasure for both participants. Centauri have no major blood vessels at the surface of their wrists. Centauri blood has never been successfully synthesized by human physicians.
The average lifespan of a Centauri is 150 years.
Weight: Variable, average is from 5 foot to 6 foot 2 inches (1.5 meters to 1.9 meters) - essentially same as human
Weight: Variable, average is from 80 lbs to 200 lbs (36.3 kg to 90.7 kg) - essentially same as human
Average Life Span: 150 Earth years.
Special/Natural Abilities: None, except that some Centauri will have visions of their own death.
Name:Minbari
Physical Appearance & Biology: The Minbari Race is a humanoid mammalian race very similar looking to humans. The biggest difference is that the race has a headbone that helps to reinforce and protect the skull. This may have carry over formed via evolution from mating ritual headbutting of a ancestral species similar to earth herd animals. This headbone is not present at birth but slowly grows out as the Minbari ages. The headbone slowly creeps forward across the head as the Minbari gets older once reaching adulthood. Headbones are of different sizes, textures, and configurations. The Minbari have different rituals for the shaping, honing, and t-blam!- of their headbone crests. On the female Minbari, the headbone is usually only peaked in the rear and rises smoothly on each side to the headbone. On the male Minbari, the headbone tends to rise in several peaks on either side of the center with the central peak being the largest. The crest is also sometimes carved in a stylized manor to represent the Minbari's cast. A female Minbari in the warrior cast might have her crest formed into a spiky series similar to the way a male crest is. Worker cast Minbari do not put a high value on ritual headbone carving. Other differences are a more reinforces spinal structure, the Minbari do not have hair on top of their heads, have sparce body hair, and the Minbari ear is much lower than it is on a human and smaller as well due to the headbone. Male Minbari can grow beards but most Minbari shave their facial hair. Female Minbari do not menstrate.
Height: Variable, average is from 5 foot to 6 foot 7 inches (1.5 meters to 2 meters)
Weight: Variable, average is from 88 lbs to 242 lbs (40 kg to 110 kg)
Average Life Span: 200 to 225 Earth years (or approximately 133 to 150 Minbari cycles). A Minbari aged 60 to 70 is considered roughly equal to a human in their 30's.
Special/Natural Abilities: Good Intelligence, Creative, Resourceful, and adaptable. Minbari also exibit a reasonably high percentage of psychic ability
Weaknesses: Minbari are badly effected by alcohol. The effect is to cause the Minbari to become paranoid and psychotically violent. If compared to humans, it is similar to the effect of PCP on humans.
Name:Narn
Physical Appearance & Biology: The basic form of the Race Narn is Bipedal Humanoid. Like Earth mammals, the Narn are warm blooded. The Narn skin looks like the outer skin of earth reptiles. Because the skin is a very efficient heat exchanger, the Narn can withstand heat and cold better that humans can. This also means that the Narn do not sweat and can withstand long periods of time without water. In addition, their body is very energy efficient, a Narn can hybernate for moderate periods of time without ill effect and can survive on half as much food as a human. Due to their star being a Red Giant, the Narn race is more sensitive to light in the Red and Orange spectrum. The Narn are not effected by alcohol to the level of humans as well.
The Narn reproduction is similar in some ways to Earth marsupials. After the female gives birth to a primitive embryo, the male carries the fetus is a pouch until developed to the point the infant can survive outside the pouch. Narns can perform physical intercourse with humans but no reproduction can occur.
Height: Variable, average is from 5 foot 11 inches to 7 foot 3 inches (1.8 meters to 2.2 meters)
Weight: Variable, average is from 210 lbs to 290 lbs (95 kg to 132 kg)
Average Life Span: 115 to 125 Earth years. A Narn aged 60 is considered roughly equal to a human in their early 40's.
Special/Natural Abilities: Because their strong and leathery skin is an efficient heat exchanger, they can withstand heat up to 125º F (51.7º C) and cold down to 25º F (-3.9º C) without additional protection. The Narn race does not sweat and can withstand up to 18 days without water. The Narn can also hibernate up to six days without any nourishment at all. Need to only eat half as much as a human. Eyes are more sensitive to read and orange spectrum and has a 40 foot nightvision. Can consume 4 times the normal alcohol as humans.
Name:Pak'ma'ra
Physical Appearance & Biology: Pak'ma'ra are carrion eaters. In addition to the rods and cones present in the eyes of most species, pak'ma'ra can see into the ultraviolet using pyramidal cells located near the optic bundle. A pak'ma'ra's facial tentacles are used in securing food and moving it into the mouth cavity. It also appears to be a center for -blam!- stimulation. Their teeth are beak-like in structure. The inflexible beak makes speaking most languages impossible, so the pak'ma'ra make extensive use of translator devices.
Being carrion eaters, the pak'ma'ra are less prone to infections and diseases (although the engineered Drafa disease was able to cross-species and affect them). Consequently, pak'ma'ra water and air filtration units are substandard for other species' use. Of particular infamy is the water. The bacterium in pak'ma'ra water (which is believed to aid in the pak'ma'ra's digestion process) gives most species not accustomed to it diarreah, cramps, and is potentially fatal. Pak'ma'ra tastes aside, they are able digest fresh spoo, proof that spoo is the Universal Foodstuff.
Height: Variable, average is from 5 foot 10 inches to 6 foot 4 inches (1.8 meters to 1.9 meters)
Weight: Variable, average is from 175 lbs to 250 lbs (79.4 kg to 113.4 kg)
Average Life Span: 50 to 65 Earth years. A Pak'ma'ra aged 30 is considered roughly equal to a human in their early 40's.
Natural Abilities:highly resistant against mundane diseases and infections, See into Ultraviolet Range.
Vulnerabilities/Penalties: Allergic to Terran fish.
There are many factions inside each race, PM me for a full list.
Heres a small list;
Name:Rangers
Races aloud:Human, Minbari.
Desc:The cool guys in trench coats fighting for the light.
Name:Psi corp
Races aloud:Human.
Desc:Bad ass tellapaths.
Name:The Raiders
Races aloud:Any.
Desc:Arrr give me yer booty!
Name:The Earth firsters
Races aloud:Humans from earth only.
Desc:Raticles who are anti aliens, mostly a terrorist group.
Name:The Narn armed forces
Races aloud:Narn.
Desc:The Gaurdians of the narn people.
Name:The Earth alliance armed forces
Races aloud:Humans.
Desc:The protecters of the human race.
Name:The Centauri armed forces
Races aloud:Centauri
Desc:The Centauris defenders.
Name:The Minbari Warrior cast
Races aloud:Minbari
Desc:The defenders of the Minbari.
Name:The Minbari Holy cast
Races aloud:Minbari
Desc:Those of a holy mind are wellcome.
Name:The united Tradesmen guild
Races aloud:Any
Desc:Anyone who carries cargo is prolly in this group.
Name:Smugglers league
Races aloud:Any
Desc:If your into shady deals and back street bargins this is the group for you.
Weapons;
There are many weapons, but PPG side arms and PPG rifles are the must comman with humens, simply puting blaster or laser rifle and carbine will due if you dont know the show. And there aare many melea weapons so anything go's.
Name:
Gender:
Race:
Age:
Weapons:
Armor(If any):
Faction:
Rank in faction:
and heres mine:
Name:Nickolas Seafort
Gender:Male
Race:Humen
Age:40
Weapons:Standard PPG side arm.
Armor:None
Faction:The Earth alliance armed forces
Rank in faction:Captain
Name:Rudger Mcvanlen
Gender:Male
Race:Humen
Age:30
Weapons:Standard PPG, Range combat staff.
Armor:Ranger light armor
Faction:The Rangers
Rank in faction:Ranger Captain
Quick overview: The shadows are nearing their return, though still unseen by the masses some know of them. The secend Centauri-Narn war is nearing and the raiders have begun a major campain of attacks on everyone, Meanwhile the shadows contenue to gather their armies and use the Centauri to weakin the rest of the younger races. The humens Psi-Corp organization contenues to become more and more corupt and in leage with the shadows. The great war is nearing, and many other threat arise aswell...
Rules: basic rules plus, up to 5 characters, nowone can control an entire fleet or an empire. Only your characters ship, if said ship happens to have fighters and or troops you may control said troops or fighters.
Ships:
www.b5tech.com/centauri/centauri.html
www.b5tech.com/earthalliance/earthalliance.html
www.b5tech.com/minbari/minbari.html
www.b5tech.com/narn/narn.html
www.b5tech.com/vorlon/vorlon.html
www.b5tech.com/shadows/shadows.html
www.b5tech.com/league/league.html
Playable alien Races;
Name: Centauri
Physical Appearance & Biology: While seemingly human in outward appearance, Centauri have a very dissimilar genetic structure. The most pronounced difference between the two races are their -blam!- organs. Male Centauri have six "tentesticles" which can be manipulated with great skill. They extend out from the sides of the body and "fold" in over the solar plexus when not in use. Centauri females have six narrow receptive orifices, three on either side of the base of the spine, just above the hips. Centauri -blam!- intercourse can be divided into levels of intimacy and pleasure simply from the number of tentesticles used in penetration. Culturally, the use of only one tentesticle is of little significance since only mild stimulation occurs (though fertilization is entirely possible unless steps are taken to prevent this). The more tentesticles used, the greater the pleasure for both participants. Centauri have no major blood vessels at the surface of their wrists. Centauri blood has never been successfully synthesized by human physicians.
The average lifespan of a Centauri is 150 years.
Weight: Variable, average is from 5 foot to 6 foot 2 inches (1.5 meters to 1.9 meters) - essentially same as human
Weight: Variable, average is from 80 lbs to 200 lbs (36.3 kg to 90.7 kg) - essentially same as human
Average Life Span: 150 Earth years.
Special/Natural Abilities: None, except that some Centauri will have visions of their own death.
Name:Minbari
Physical Appearance & Biology: The Minbari Race is a humanoid mammalian race very similar looking to humans. The biggest difference is that the race has a headbone that helps to reinforce and protect the skull. This may have carry over formed via evolution from mating ritual headbutting of a ancestral species similar to earth herd animals. This headbone is not present at birth but slowly grows out as the Minbari ages. The headbone slowly creeps forward across the head as the Minbari gets older once reaching adulthood. Headbones are of different sizes, textures, and configurations. The Minbari have different rituals for the shaping, honing, and t-blam!- of their headbone crests. On the female Minbari, the headbone is usually only peaked in the rear and rises smoothly on each side to the headbone. On the male Minbari, the headbone tends to rise in several peaks on either side of the center with the central peak being the largest. The crest is also sometimes carved in a stylized manor to represent the Minbari's cast. A female Minbari in the warrior cast might have her crest formed into a spiky series similar to the way a male crest is. Worker cast Minbari do not put a high value on ritual headbone carving. Other differences are a more reinforces spinal structure, the Minbari do not have hair on top of their heads, have sparce body hair, and the Minbari ear is much lower than it is on a human and smaller as well due to the headbone. Male Minbari can grow beards but most Minbari shave their facial hair. Female Minbari do not menstrate.
Height: Variable, average is from 5 foot to 6 foot 7 inches (1.5 meters to 2 meters)
Weight: Variable, average is from 88 lbs to 242 lbs (40 kg to 110 kg)
Average Life Span: 200 to 225 Earth years (or approximately 133 to 150 Minbari cycles). A Minbari aged 60 to 70 is considered roughly equal to a human in their 30's.
Special/Natural Abilities: Good Intelligence, Creative, Resourceful, and adaptable. Minbari also exibit a reasonably high percentage of psychic ability
Weaknesses: Minbari are badly effected by alcohol. The effect is to cause the Minbari to become paranoid and psychotically violent. If compared to humans, it is similar to the effect of PCP on humans.
Name:Narn
Physical Appearance & Biology: The basic form of the Race Narn is Bipedal Humanoid. Like Earth mammals, the Narn are warm blooded. The Narn skin looks like the outer skin of earth reptiles. Because the skin is a very efficient heat exchanger, the Narn can withstand heat and cold better that humans can. This also means that the Narn do not sweat and can withstand long periods of time without water. In addition, their body is very energy efficient, a Narn can hybernate for moderate periods of time without ill effect and can survive on half as much food as a human. Due to their star being a Red Giant, the Narn race is more sensitive to light in the Red and Orange spectrum. The Narn are not effected by alcohol to the level of humans as well.
The Narn reproduction is similar in some ways to Earth marsupials. After the female gives birth to a primitive embryo, the male carries the fetus is a pouch until developed to the point the infant can survive outside the pouch. Narns can perform physical intercourse with humans but no reproduction can occur.
Height: Variable, average is from 5 foot 11 inches to 7 foot 3 inches (1.8 meters to 2.2 meters)
Weight: Variable, average is from 210 lbs to 290 lbs (95 kg to 132 kg)
Average Life Span: 115 to 125 Earth years. A Narn aged 60 is considered roughly equal to a human in their early 40's.
Special/Natural Abilities: Because their strong and leathery skin is an efficient heat exchanger, they can withstand heat up to 125º F (51.7º C) and cold down to 25º F (-3.9º C) without additional protection. The Narn race does not sweat and can withstand up to 18 days without water. The Narn can also hibernate up to six days without any nourishment at all. Need to only eat half as much as a human. Eyes are more sensitive to read and orange spectrum and has a 40 foot nightvision. Can consume 4 times the normal alcohol as humans.
Name:Pak'ma'ra
Physical Appearance & Biology: Pak'ma'ra are carrion eaters. In addition to the rods and cones present in the eyes of most species, pak'ma'ra can see into the ultraviolet using pyramidal cells located near the optic bundle. A pak'ma'ra's facial tentacles are used in securing food and moving it into the mouth cavity. It also appears to be a center for -blam!- stimulation. Their teeth are beak-like in structure. The inflexible beak makes speaking most languages impossible, so the pak'ma'ra make extensive use of translator devices.
Being carrion eaters, the pak'ma'ra are less prone to infections and diseases (although the engineered Drafa disease was able to cross-species and affect them). Consequently, pak'ma'ra water and air filtration units are substandard for other species' use. Of particular infamy is the water. The bacterium in pak'ma'ra water (which is believed to aid in the pak'ma'ra's digestion process) gives most species not accustomed to it diarreah, cramps, and is potentially fatal. Pak'ma'ra tastes aside, they are able digest fresh spoo, proof that spoo is the Universal Foodstuff.
Height: Variable, average is from 5 foot 10 inches to 6 foot 4 inches (1.8 meters to 1.9 meters)
Weight: Variable, average is from 175 lbs to 250 lbs (79.4 kg to 113.4 kg)
Average Life Span: 50 to 65 Earth years. A Pak'ma'ra aged 30 is considered roughly equal to a human in their early 40's.
Natural Abilities:highly resistant against mundane diseases and infections, See into Ultraviolet Range.
Vulnerabilities/Penalties: Allergic to Terran fish.
There are many factions inside each race, PM me for a full list.
Heres a small list;
Name:Rangers
Races aloud:Human, Minbari.
Desc:The cool guys in trench coats fighting for the light.
Name:Psi corp
Races aloud:Human.
Desc:Bad ass tellapaths.
Name:The Raiders
Races aloud:Any.
Desc:Arrr give me yer booty!
Name:The Earth firsters
Races aloud:Humans from earth only.
Desc:Raticles who are anti aliens, mostly a terrorist group.
Name:The Narn armed forces
Races aloud:Narn.
Desc:The Gaurdians of the narn people.
Name:The Earth alliance armed forces
Races aloud:Humans.
Desc:The protecters of the human race.
Name:The Centauri armed forces
Races aloud:Centauri
Desc:The Centauris defenders.
Name:The Minbari Warrior cast
Races aloud:Minbari
Desc:The defenders of the Minbari.
Name:The Minbari Holy cast
Races aloud:Minbari
Desc:Those of a holy mind are wellcome.
Name:The united Tradesmen guild
Races aloud:Any
Desc:Anyone who carries cargo is prolly in this group.
Name:Smugglers league
Races aloud:Any
Desc:If your into shady deals and back street bargins this is the group for you.
Weapons;
There are many weapons, but PPG side arms and PPG rifles are the must comman with humens, simply puting blaster or laser rifle and carbine will due if you dont know the show. And there aare many melea weapons so anything go's.
Name:
Gender:
Race:
Age:
Weapons:
Armor(If any):
Faction:
Rank in faction:
and heres mine:
Name:Nickolas Seafort
Gender:Male
Race:Humen
Age:40
Weapons:Standard PPG side arm.
Armor:None
Faction:The Earth alliance armed forces
Rank in faction:Captain
Name:Rudger Mcvanlen
Gender:Male
Race:Humen
Age:30
Weapons:Standard PPG, Range combat staff.
Armor:Ranger light armor
Faction:The Rangers
Rank in faction:Ranger Captain